![]() It balances classic ‘choose-your-own-adventure’ storytelling with smooth, real-time combat that makes the player feel like Kratos or Batman. There are many rogue-likes in gaming, but Hand of Fate is one of the best. ![]() But the enemies get harder too, meaning the key to victory comes in balancing exploration with the luck (or sudden disaster) that each chance encounter might bring. With each new level comes new ‘memories’, new adventures and brilliantly-written vignettes to enjoy, along with new equipment, new blessings (and curses), new encounters that might gain (or cost) you gold, heath and food. Skill will take you a long way, but a frost blade, helm of deflection, berserker armour or regenerating health makes things so much easier.Įvery time you complete a ‘level’ in Hand of Fate, you have earned new cards for your deck and access to the next level.Įach level gets progressively harder, but also tells new stories. While combat is unavoidable in Hand of Fate, it is also heavily dependent on the equipment, abilities and health your character discovers on each ‘level’ of the deck. Your hero handles like Batman from the ‘Arkham’ series, pivoting from enemy to enemy, countering them sweetly when the prompt appears. When enemies appear, you are removed from the world of cards and go into battle, using your skill and reflexes to fight. (And yes, they might be those lizardmen, ready to eat your face off).Ĭombat plays differently to the rest of the game. They might be giant rats, a punishment for failing to navigate a cursed circus. They might be skeletons, sent by a vengeful lich. They might be bandits, encountered as you help two lovers flee a village. As you progress further through the deck, enemies start to appear.
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